The Art of Masters of the Universe Limited Edition Book Cell
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More than than an artbook, a great tribute to the work of many talented, passionate people, and the legions of fans who kept the brand alive for and then long time.
Earl Norem'south posters chapter is pure awesomess!!!
A must-have for
In 1982 the world was introduced to He-Man and the Masters of the Universe, a cultural phenomenon that changed pop culture forever (and my kid life besides: the 24-hour interval my parents purchased my Skeletor figure was the start of my beloved for fantasy and the twenty-four hours of my super-nerd-secret-origin!).
More than an artbook, a bang-up tribute to the work of many talented, passionate people, and the legions of fans who kept the brand alive for and so long time.
Earl Norem's posters chapter is pure awesomess!!!
A must-have for all fantasy lovers and old/young fans of the MOTU universe.
By the power of Greyskull! I have the Power!
...more
Overall score: iv.5/v stars.
...moreIn that location's just enough prose (in the forms of interviews, restrospectives and memorandums) to put the groundwork of the franchise into context, whilst the bulk of the volume is rife with production info, pre-production ideas, and concept drawing for all aspects of the MotU oeuvre.
5-Stars: Highly recommended for all those with a fondness for fantasy or cartoons (peculiarly 80'south cartoons!), or an interest in He-Homo memorabilia.
This is a great, loftier-production value volume from Nighttime Horse.There's just plenty prose (in the forms of interviews, restrospectives and memorandums) to put the groundwork of the franchise into context, whilst the majority of the volume is rife with production info, pre-product ideas, and concept drawing for all aspects of the MotU oeuvre.
five-Stars: Highly recommended for all those with a fondness for fantasy or cartoons (especially 80's cartoons!), or an involvement in He-Man memorabilia.
...more thanI've flipped through this book a number of times since I purchased it half a decade ago, but in a jag of nostalgia last calendar week I finally sat down and spent a few nights examining it cover to encompass. These images still loom over me with mythic proportion, made al
When I was growing up, the boys in my elementary school were either Team He-Man or Team Transformers, and I was admittedly the sometime. I'thousand not equally much for robots and tech as much every bit I am fantasy and monsters, so it was never a tough choice.I've flipped through this book a number of times since I purchased it one-half a decade ago, merely in a jag of nostalgia last calendar week I finally sat down and spent a few nights examining it cover to encompass. These images withal loom over me with mythic proportion, made all the more rich and strange with the knowledge that they were marketing, plain and simple, nonetheless somehow imbued with real artistry. The Earl Norem poster stuff alone makes this a gorgeous addition to whatsoever pop enthusiast'due south shelf, and there are a number of other pleasant surprises on the manner. The volume gives you Simply enough text (mostly in the class of interviews) to footing the the work in a view of the corporate and artistic processes backside it, and the context gives a greater appreciation of piece of work without ruining it.
Obviously I'm invested in this due to a longtime association with the field of study, only it will no doubt be enjoyed by lovers of fantasy and commercial art in general.
...moreFirst office has a agglomeration of memos about the cosmos of the toy line. Interesting window into how these were developed before electronic mail and 3D printing and figurer art. It took a lot of piece of work to develop even a handful of figures and a lot of back-and-along exchanges. Interesting too to run across how clearly the whole thing owes a debt to sword & sorcery —
Bought a digital copy on sale on impulse and quite enjoyed it. The fine art is beautiful and detailed, just information technology's the contextual material that makes it worth it.First function has a bunch of memos about the creation of the toy line. Interesting window into how these were developed before email and 3D press and computer fine art. Information technology took a lot of piece of work to develop even a handful of figures and a lot of back-and-forth exchanges. Interesting also to run across how clearly the whole thing owes a debt to sword & sorcery — one memo mentions Frazetta and another writer mentions Moorcock. The whole thing was designed to be incredibly gonzo. One early memo literally talks nearly how the concept would allow them to sell figures in every believable size—from giants to minis—considering the world supports creatures of all those sizes and shapes.
Fascinating the shift in civilisation around it. The early writers and artists have fond memories but sometimes barely remember the stories they wrote or the characters names. Later artists and writers and designers have a deep knowledge of the lore and obsessions with different characters.
This parallels the weird journey of the product itself. What started every bit basically a written/drawn and so animated advertisement for toys became so much more. Bruce Timm and Paul Dini got their start on the cartoon (and then went on to basically invent DC animation, including Batman: The Animated Serial). The afterward toy designers where huge fans who built a whole line of "classic" figures around reissuing the original figures with modern design so that they basically looked like what those artists remembered imagining their figures looked like. And the fans by the finish don't demand the show to be an advertizing. They are literally request for new toys to exist made to sell them more than toys, and then that the whole idea of the cartoon selling toys gets overturned and it becomes unclear who is using who.
Which is probably what happens to the best franchises, right? Yous build something, brand people desire it and then badly that they no longer need you to brand them want it, they want y'all to brand them want information technology. Which sounds like the height of consumerism, merely there'due south such honey here from the fans, the designers, the collectors, and the writers of this book, that it's hard to cast it as a bad thing. More like a virtuous cycle.
...moreSo as a kid what got me into Masters of the Universe was non the cartoon or even the minicomics. It was that packaging art. I look at Rudy Obrero'south box art from those get-go couple of years (or even the later Earl Norem paintings) and even every bit an adult I am transported. It's a darker vision than ended up beingness realized in Filmation, very much a different world - but every bit a child that was my Eternia, this cruel and strangely beautiful identify.
So this collection of the fine art is so far
I loved this book.So every bit a kid what got me into Masters of the Universe was not the cartoon or even the minicomics. It was that packaging art. I wait at Rudy Obrero's box art from those first couple of years (or fifty-fifty the later Earl Norem paintings) and even as an adult I am transported. It'due south a darker vision than concluded up beingness realized in Filmation, very much a different earth - but every bit a kid that was my Eternia, this brutal and strangely cute place.
Then this collection of the art is then far upwardly my alley that I can't believe that I merely recently found out nigh its existence.
Here'due south what bothers me. I need more, so much more than. This volume is probably nigh as large every bit it needs to be and it serves as a great overview of art from across the years and incarnations of MOTU. Just I hope that it leads to more volumes. I would pay ridiculous amounts of money for a volume with loftier quality scans of all of the vintage line art (cardbacks and painted box art - I want it all) and the vintage inspired paintings from the MOTU Classics line. Oh man, I hope that they do that i of these days.
Then this is wonderful as an introduction and an overview. I simply desire more than, more, more...
...moreSomewhen yous start getting into the later years w
He-Man was THE show and toy line for me in the mid-80s, and then naturally I had to have this one. At that place'due south a pretty good story amongst the art about how the toy line was conceived and then the evidence. Unfortunately it tapers off after awhile, but it'southward still informative and fun to read all the old documents from when the whole universe was in its infancy. There's as well a smattering of interviews with artists and executives who were involved along the fashion.Eventually you start getting into the later years where they were notwithstanding selling toys but interest was waning, and the comic fine art as well. The book stalls out somewhat for me most the finish line, but overall this is a actually fun compilation that I never thought I'd actually meet published.
...moreMy complaint is this volume covered too much footing; I would take preferred information technology was more in depth. I sympathise why the decision was made, but given what we practise see here there is Clearly a slew of cloth not included. Also, the interviews weren't nearly every bit in depth as someone like me would have enjoyed.
Even so, with that said I am glad to have taken the tim
Neat read with some terrific art, as expected. Some nice nostalgia to be had and some new pieces, concepts and figures I was not familiar with.My complaint is this book covered too much ground; I would have preferred it was more in depth. I understand why the decision was fabricated, simply given what nosotros do meet here in that location is Conspicuously a slew of material not included. Likewise, the interviews weren't well-nigh as in depth as someone like me would have enjoyed.
Still, with that said I am glad to have taken the time with this one, and will continue to pursue more new MotU books/comics.
...more thanRemembering some of fun made this quick read worth it. The artwork was especially fun.
For all other it's just "a" big comic / fantasy art volume.
For people who grow upward with MOTU, it is a masterpiece.For all other it's only "a" big comic / fantasy art book.
...more thankid from the 80s He-Homo And The Masters Of The Universe
filled my youth with countless hours of run a risk.
This books takes an incredible wait at the development
of the iconic characters of the wonderful Idiot box evidence
and the TOYS.
Filled with joy and nostalgia I loved this book
Now I only wish I had my quondam toys to play with..
True, the text is disjointed at times, assumes likewise much knowledge on the office of the reader and is just a scrap too brief but there are some revealing interviews with people - comic write
A big, bulky art book hardback chronicling all things He-Man from the initial toy concepts of a manufacturer looking to create a new line of boy'due south toys after infamously turning downward Star Wars, correct through to 2014 and exploratory fine art ideas for new pic, TV and gaming products, this is a fantastic, cornball book.Truthful, the text is disjointed at times, assumes too much noesis on the office of the reader and is just a scrap besides brief simply there are some revealing interviews with people - comic writers, artists, designers, animators, marketing men and fifty-fifty the director of the largely failed 1987 film adaptation - who accept shaped the franchise.
The passion, the contacts and the knowledge of the authors, the geeky footling details they note and their access to masses of artwork, from character concept sketches to posters and background paintings that qualify as high end fantasy art all combine to brand reading or flipping through this book a joyous experience.
...more thanOf note: the book includes a Filmation blitheness prison cell.
This book is an ideal companion to He-Man and the Masters of the Universe: A Character Guide and Earth Compendium: the compendium is text item heavy, whereas this art book is page after folio of beautiful full colour photographs and scans. This book can be enjoyed by itself: information technology includes explanation text and a few interviews, but the art on display is definitely the focus.Of notation: the book includes a Filmation animation prison cell.
...moreHighly recommended for other 80s kids and art and character drain aficionados.
Absolutely amazing book on the art and design of the Masters of the Universe toy line. It includes great designs and process docs well-nigh the evolution of He-Human being and the cross-pollinated earth of fantasy and a sci-fi. It'south full of slap-up box art and packaging images that bring me dorsum to babyhood. It too captures later incarnations of the toy line and their designs, which is a nice touch on.Highly recommended for other 80s kids and art and graphic symbol drain aficionados.
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