The Art of Masters of the Universe Limited Edition Book Cell

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 · 265 ratings  · 39 reviews
Start your review of Art of He-Human being and the Masters of the Universe
Gianfranco Mancini
In 1982 the world was introduced to He-Man and the Masters of the Universe, a cultural phenomenon that changed pop culture forever (and my kid life too: the day my parents purchased my Skeletor effigy was the start of my love for fantasy and the solar day of my super-nerd-secret-origin!).

More than than an artbook, a great tribute to the work of many talented, passionate people, and the legions of fans who kept the brand alive for and then long time.

Earl Norem'south posters chapter is pure awesomess!!!





A must-have for

In 1982 the world was introduced to He-Man and the Masters of the Universe, a cultural phenomenon that changed pop culture forever (and my kid life besides: the 24-hour interval my parents purchased my Skeletor figure was the start of my beloved for fantasy and the twenty-four hours of my super-nerd-secret-origin!).

More than an artbook, a bang-up tribute to the work of many talented, passionate people, and the legions of fans who kept the brand alive for and so long time.

Earl Norem's posters chapter is pure awesomess!!!





A must-have for all fantasy lovers and old/young fans of the MOTU universe.

By the power of Greyskull! I have the Power!

...more
Rose
Sep 05, 2016 rated it it was astonishing
Quick review for a quick read. This was a fascinating look into the evolution of a serial/franchise that I retrieve growing up with to some extent. I honestly had no idea merely how many incarnations that the Masters of the Universe serial had spawned, and this compilation is a nice delving into the series' history. This book is an eye-opening wait at sketches, toys, comics, the blithe series, the movie, the games, and other mediums of fine art in which He-Man, She-Ra and the collective cast from bot Quick review for a quick read. This was a fascinating look into the evolution of a series/franchise that I remember growing upwards with to some extent. I honestly had no idea but how many incarnations that the Masters of the Universe series had spawned, and this compilation is a nice delving into the series' history. This book is an heart-opening look at sketches, toys, comics, the animated serial, the motion-picture show, the games, and other mediums of art in which He-Man, She-Ra and the collective cast from both franchises are chronicled. The interviews, character sketches, promotional materials (I'm pretty sure I still own 1 or two of the coloring books that this compilation had) are all great insights into the history and evolution of the serial fifty-fifty to more recent incarnations. I liked it quite a bit, and definitely appreciated the read.

Overall score: iv.5/v stars.

...more
Shadowdenizen
Jan 27, 2016 rated information technology information technology was amazing
Recommends it for: All those with a fondness for cartoons, or an interest in He-Homo memorabilia.
This is a corking, high-product value book from Dark Equus caballus.

In that location's just enough prose (in the forms of interviews, restrospectives and memorandums) to put the groundwork of the franchise into context, whilst the bulk of the volume is rife with production info, pre-production ideas, and concept drawing for all aspects of the MotU oeuvre.

5-Stars: Highly recommended for all those with a fondness for fantasy or cartoons (peculiarly 80'south cartoons!), or an interest in He-Homo memorabilia.

This is a great, loftier-production value volume from Nighttime Horse.

There's just plenty prose (in the forms of interviews, restrospectives and memorandums) to put the groundwork of the franchise into context, whilst the majority of the volume is rife with production info, pre-product ideas, and concept drawing for all aspects of the MotU oeuvre.

five-Stars: Highly recommended for all those with a fondness for fantasy or cartoons (especially 80's cartoons!), or an involvement in He-Man memorabilia.

...more than
Jeff Lewonczyk
When I was growing upwardly, the boys in my elementary school were either Team He-Man or Team Transformers, and I was absolutely the former. I'm not as much for robots and tech equally much as I am fantasy and monsters, so information technology was never a tough selection.

I've flipped through this book a number of times since I purchased it half a decade ago, but in a jag of nostalgia last calendar week I finally sat down and spent a few nights examining it cover to encompass. These images still loom over me with mythic proportion, made al

When I was growing up, the boys in my elementary school were either Team He-Man or Team Transformers, and I was admittedly the sometime. I'thousand not equally much for robots and tech as much every bit I am fantasy and monsters, so it was never a tough choice.

I've flipped through this book a number of times since I purchased it one-half a decade ago, merely in a jag of nostalgia last calendar week I finally sat down and spent a few nights examining it cover to encompass. These images withal loom over me with mythic proportion, made all the more rich and strange with the knowledge that they were marketing, plain and simple, nonetheless somehow imbued with real artistry. The Earl Norem poster stuff alone makes this a gorgeous addition to whatsoever pop enthusiast'due south shelf, and there are a number of other pleasant surprises on the manner. The volume gives you Simply enough text (mostly in the class of interviews) to footing the the work in a view of the corporate and artistic processes backside it, and the context gives a greater appreciation of piece of work without ruining it.

Obviously I'm invested in this due to a longtime association with the field of study, only it will no doubt be enjoyed by lovers of fantasy and commercial art in general.

...more
Alejandro Soifer
Amazing work. Worth the read!
William Gerke
January 08, 2020 rated it really liked it
Bought a digital copy on sale on impulse and quite enjoyed information technology. The art is beautiful and detailed, but it's the contextual fabric that makes it worth it.

First office has a agglomeration of memos about the cosmos of the toy line. Interesting window into how these were developed before electronic mail and 3D printing and figurer art. It took a lot of piece of work to develop even a handful of figures and a lot of back-and-along exchanges. Interesting too to run across how clearly the whole thing owes a debt to sword & sorcery —

Bought a digital copy on sale on impulse and quite enjoyed it. The fine art is beautiful and detailed, just information technology's the contextual material that makes it worth it.

First function has a bunch of memos about the creation of the toy line. Interesting window into how these were developed before email and 3D press and computer fine art. Information technology took a lot of piece of work to develop even a handful of figures and a lot of back-and-forth exchanges. Interesting also to run across how clearly the whole thing owes a debt to sword & sorcery — one memo mentions Frazetta and another writer mentions Moorcock. The whole thing was designed to be incredibly gonzo. One early memo literally talks nearly how the concept would allow them to sell figures in every believable size—from giants to minis—considering the world supports creatures of all those sizes and shapes.

Fascinating the shift in civilisation around it. The early writers and artists have fond memories but sometimes barely remember the stories they wrote or the characters names. Later artists and writers and designers have a deep knowledge of the lore and obsessions with different characters.

This parallels the weird journey of the product itself. What started every bit basically a written/drawn and so animated advertisement for toys became so much more. Bruce Timm and Paul Dini got their start on the cartoon (and then went on to basically invent DC animation, including Batman: The Animated Serial). The afterward toy designers where huge fans who built a whole line of "classic" figures around reissuing the original figures with modern design so that they basically looked like what those artists remembered imagining their figures looked like. And the fans by the finish don't demand the show to be an advertizing. They are literally request for new toys to exist made to sell them more than toys, and then that the whole idea of the cartoon selling toys gets overturned and it becomes unclear who is using who.

Which is probably what happens to the best franchises, right? Yous build something, brand people desire it and then badly that they no longer need you to brand them want it, they want y'all to brand them want information technology. Which sounds like the height of consumerism, merely there'due south such honey here from the fans, the designers, the collectors, and the writers of this book, that it's hard to cast it as a bad thing. More like a virtuous cycle.

...more
C
Feb 06, 2020 rated it actually liked it
I loved this volume.

So as a kid what got me into Masters of the Universe was non the cartoon or even the minicomics. It was that packaging art. I look at Rudy Obrero'south box art from those get-go couple of years (or even the later Earl Norem paintings) and even every bit an adult I am transported. It's a darker vision than ended up beingness realized in Filmation, very much a different world - but every bit a child that was my Eternia, this cruel and strangely beautiful identify.

So this collection of the fine art is so far

I loved this book.

So every bit a kid what got me into Masters of the Universe was not the cartoon or even the minicomics. It was that packaging art. I wait at Rudy Obrero's box art from those first couple of years (or fifty-fifty the later Earl Norem paintings) and even as an adult I am transported. It'due south a darker vision than concluded up beingness realized in Filmation, very much a different earth - but every bit a kid that was my Eternia, this brutal and strangely cute place.

Then this collection of the art is then far upwardly my alley that I can't believe that I merely recently found out nigh its existence.

Here'due south what bothers me. I need more, so much more than. This volume is probably nigh as large every bit it needs to be and it serves as a great overview of art from across the years and incarnations of MOTU. Just I hope that it leads to more volumes. I would pay ridiculous amounts of money for a volume with loftier quality scans of all of the vintage line art (cardbacks and painted box art - I want it all) and the vintage inspired paintings from the MOTU Classics line. Oh man, I hope that they do that i of these days.

Then this is wonderful as an introduction and an overview. I simply desire more than, more, more...

...more
Mike
Jan 09, 2018 rated information technology actually liked information technology
He-Man was THE show and toy line for me in the mid-80s, so naturally I had to have this one. There's a pretty good story amongst the art about how the toy line was conceived and then the show. Unfortunately it tapers off afterward awhile, but it's however informative and fun to read all the onetime documents from when the whole universe was in its infancy. There's also a smattering of interviews with artists and executives who were involved along the way.

Somewhen yous start getting into the later years w

He-Man was THE show and toy line for me in the mid-80s, and then naturally I had to have this one. At that place'due south a pretty good story amongst the art about how the toy line was conceived and then the evidence. Unfortunately it tapers off after awhile, but it'southward still informative and fun to read all the old documents from when the whole universe was in its infancy. There's as well a smattering of interviews with artists and executives who were involved along the fashion.

Eventually you start getting into the later years where they were notwithstanding selling toys but interest was waning, and the comic fine art as well. The book stalls out somewhat for me most the finish line, but overall this is a actually fun compilation that I never thought I'd actually meet published.

...more
Jamie
Jan 17, 2018 rated it really liked it
Great read with some terrific fine art, every bit expected. Some overnice nostalgia to be had and some new pieces, concepts and figures I was not familiar with.

My complaint is this volume covered too much footing; I would take preferred information technology was more in depth. I sympathise why the decision was made, but given what we practise see here there is Clearly a slew of cloth not included. Also, the interviews weren't nearly every bit in depth as someone like me would have enjoyed.

Even so, with that said I am glad to have taken the tim

Neat read with some terrific art, as expected. Some nice nostalgia to be had and some new pieces, concepts and figures I was not familiar with.

My complaint is this book covered too much ground; I would have preferred it was more in depth. I understand why the decision was fabricated, simply given what nosotros do meet here in that location is Conspicuously a slew of material not included. Likewise, the interviews weren't well-nigh as in depth as someone like me would have enjoyed.

Still, with that said I am glad to have taken the time with this one, and will continue to pursue more new MotU books/comics.

...more than
Milky Mixer
Aug 02, 2017 rated it really liked information technology
I've seen a lot of reviews complain nearly the interviews. I idea many of them were interesting. The book does a nice job of representing all of the diverse "eras" of He-Human being, just the original toyline and cartoon sections really could accept been expanded to include so much more! I was hoping for more She-Ra, as well! I was less interested in the 4 Horsemen redesigns from 2002, but I really liked seeing a lot of the behind-the-scenes stuff from the live activity movie. I've seen a lot of reviews complain nigh the interviews. I idea many of them were interesting. The book does a nice job of representing all of the various "eras" of He-Man, but the original toyline and cartoon sections actually could have been expanded to include so much more than! I was hoping for more She-Ra, besides! I was less interested in the 4 Horsemen redesigns from 2002, simply I really liked seeing a lot of the behind-the-scenes stuff from the live activity movie. ...more
Robert Jones
December 30, 2018 rated information technology information technology was amazing
Peradventure the best "Art of" volume I've ever seen. This thing is packed to bursting with the entire gonzo design history of He-Man and the Masters of the Universe. Information technology's a gorgeous volume that makes me remember only how powerful a cultural forcefulness He-Man was for little child me in the 80s. Seriously amazing. I love every page of information technology. Perhaps the best "Fine art of" book I've ever seen. This thing is packed to bursting with the entire gonzo pattern history of He-Man and the Masters of the Universe. It'southward a gorgeous book that makes me remember just how powerful a cultural strength He-Man was for little kid me in the 80s. Seriously amazing. I dearest every page of it. ...more
Scott Williams
As with most art books of this type, it barely scratches the surface. The reader gets an splendid overview of MOTU fine art from original toy designs, comic books, animation fine art, through video game art, package designs, and more. The completist in me would beloved a whole series of these books going much more in depth but I'm glad we accept this and pleased to have it in my library.
Mike
Sep 10, 2020 rated it liked it
Non much to read. It was a fun trip downwardly retentivity lane. I was a huge fan as a child. I remember the space adventures and battles fought/won with each figure.

Remembering some of fun made this quick read worth it. The artwork was especially fun.

Brent
Jun 10, 2017 rated it it was astonishing
The maps in the back lone are worth the price of access [but the remainder is pretty expert also].
Lukas Holmes
Jul 05, 2017 rated information technology information technology was amazing
A wonderful nail from the past. I could not have felt more than nostalgic. Lots of fun to read and run across information technology all again.
Eddie
Jul 06, 2017 rated it really liked it
The evolution of the Masters of the Universe! This tome is just every bit bulky as He-Human, with many photos of the toy line and associated art. Made me wistful for my Castle Grayskull gear up...
Xavier
Apr 26, 2019 rated it information technology was amazing
Enjoyed every folio of nostalgia, and really would beloved to read about all the mythos that has grown over the years
James
Aug 17, 2019 rated information technology really liked it
Made me quite cornball. Some good examples of the art from the show.
Nate Balcom
"I accept the Power!" Brusque review: The illustrations in this Art of book are astonishing and will appeal to any He-man fan. The interviews were TERRIBLE. Skip the text and enjoy the detailed art and captions. "I take the Ability!" Short review: The illustrations in this Art of book are amazing and volition appeal to whatsoever He-man fan. The interviews were TERRIBLE. Skip the text and savor the detailed art and captions. ...more
Andreos H
Dec 20, 2020 rated it it was astonishing
For people who grow upwards with MOTU, it is a masterpiece.

For all other it's just "a" big comic / fantasy art volume.

For people who grow upward with MOTU, it is a masterpiece.

For all other it's only "a" big comic / fantasy art book.

...more than
John Shaw
Feb 12, 2017 rated information technology it was amazing
A vital part of my kid hood and every other
kid from the 80s He-Homo And The Masters Of The Universe
filled my youth with countless hours of run a risk.
This books takes an incredible wait at the development
of the iconic characters of the wonderful Idiot box evidence
and the TOYS.
Filled with joy and nostalgia I loved this book
Now I only wish I had my quondam toys to play with..
Andrew Garvey
Feb 11, 2016 rated information technology actually liked information technology
A big, bulky art book hardback chronicling all things He-Man from the initial toy concepts of a manufacturer looking to create a new line of boy's toys after infamously turning downward Star Wars, right through to 2014 and exploratory fine art ideas for new film, Goggle box and gaming products, this is a fantastic, nostalgic book.

True, the text is disjointed at times, assumes likewise much knowledge on the office of the reader and is just a scrap too brief but there are some revealing interviews with people - comic write

A big, bulky art book hardback chronicling all things He-Man from the initial toy concepts of a manufacturer looking to create a new line of boy'due south toys after infamously turning downward Star Wars, correct through to 2014 and exploratory fine art ideas for new pic, TV and gaming products, this is a fantastic, cornball book.

Truthful, the text is disjointed at times, assumes too much noesis on the office of the reader and is just a scrap besides brief simply there are some revealing interviews with people - comic writers, artists, designers, animators, marketing men and fifty-fifty the director of the largely failed 1987 film adaptation - who accept shaped the franchise.

The passion, the contacts and the knowledge of the authors, the geeky footling details they note and their access to masses of artwork, from character concept sketches to posters and background paintings that qualify as high end fantasy art all combine to brand reading or flipping through this book a joyous experience.

...more than
Doyle
Dec 27, 2015 rated information technology actually liked information technology
This book gathers an fantabulous presentation of early Mattel company memos and product pitches, prototype art, animation doogas, comic covers, toy packaging... you lot name it and it's in in that location. High points include double page spreads of the Earl Norem and William George paintings. Points deducted repeatedly mentioning William Stout's artwork for the MOTU flick, only failing to bear witness any of it. Additional points off for high-school level writing (a few poorly constructed sentences) and lazy journali This book gathers an excellent presentation of early on Mattel company memos and production pitches, prototype art, animation doogas, comic covers, toy packaging... y'all name information technology and it'southward in there. Loftier points include double page spreads of the Earl Norem and William George paintings. Points deducted repeatedly mentioning William Stout'south artwork for the MOTU motion-picture show, simply failing to prove any of it. Additional points off for high-school level writing (a few poorly constructed sentences) and lazy journalism (the interviewer asked the aforementioned 5 questions to everyone), merely this is an fine art book so I won't await much. I would gladly buy a similar volume for Thundercats, GI Joe and\or Transformers. ...more
Erik
Feb 05, 2017 rated information technology really liked it
Actually well put together book that covers pretty much every attribute of the He-Man universe, from concept art and comics to the toys, cartoons, and movie. At that place are some quick interviews that act as atomic number 82-ins to each section, simply overall there isn't much prose. It allow's the art speak for itself, and a lot of it is really well done. Actually well put together book that covers pretty much every attribute of the He-Man universe, from concept art and comics to the toys, cartoons, and movie. There are some quick interviews that act as lead-ins to each section, but overall there isn't much prose. It permit's the art speak for itself, and a lot of information technology is really well done. ...more
Jade
Nov 09, 2018 rated it it was astonishing
Recommends information technology for: fans of the series
This book is an ideal companion to He-Human being and the Masters of the Universe: A Character Guide and Globe Compendium: the compendium is text particular heavy, whereas this art volume is page after folio of cute full colour photographs and scans. This book can exist enjoyed by itself: it includes explanation text and a few interviews, but the art on display is definitely the focus.

Of note: the book includes a Filmation blitheness prison cell.

This book is an ideal companion to He-Man and the Masters of the Universe: A Character Guide and Earth Compendium: the compendium is text item heavy, whereas this art book is page after folio of beautiful full colour photographs and scans. This book can be enjoyed by itself: information technology includes explanation text and a few interviews, but the art on display is definitely the focus.

Of notation: the book includes a Filmation animation prison cell.

...more
Tim Lapetino
May eleven, 2015 rated it it was amazing
Admittedly amazing book on the art and design of the Masters of the Universe toy line. It includes cracking designs and process docs about the development of He-Man and the cantankerous-pollinated earth of fantasy and a sci-fi. Information technology'south full of dandy box art and packaging images that bring me back to babyhood. It also captures subsequently incarnations of the toy line and their designs, which is a nice touch.

Highly recommended for other 80s kids and art and character drain aficionados.

Absolutely amazing book on the art and design of the Masters of the Universe toy line. It includes great designs and process docs well-nigh the evolution of He-Human being and the cross-pollinated earth of fantasy and a sci-fi. It'south full of slap-up box art and packaging images that bring me dorsum to babyhood. It too captures later incarnations of the toy line and their designs, which is a nice touch on.

Highly recommended for other 80s kids and art and graphic symbol drain aficionados.

...more
Chris Neumann
Dec 25, 2015 rated it it was astonishing
This 'art' volume is definitely more than than just an art book. Fans are given not but bully art from every aspect of He-Man (film, drawing, comics, etc.), but also interviews with key people involved with the brand's history - Paul Dini and Dolph Lundgren just to name a couple. This is an entertaining and informative read that is packed with tons of tid-bits for MOTU fans. An absolute must read. Dark Horse hit a home run with this i! This 'art' book is definitely more than just an fine art book. Fans are given not simply great art from every aspect of He-Man (film, cartoon, comics, etc.), simply also interviews with key people involved with the brand's history - Paul Dini and Dolph Lundgren merely to proper name a couple. This is an entertaining and informative read that is packed with tons of tid-bits for MOTU fans. An absolute must read. Dark Horse striking a dwelling run with this one! ...more
Maurice Funken
Fantastic art volume by Nighttime Horse Comics, roofing all aspects of the Masters of the Universe incarnations through the ages. This isn't a very deep and verbose read, instead you get great pictures and rarely seen artwork. Though, this really makes me miss my old action figures... Fantastic art volume past Dark Horse Comics, covering all aspects of the Masters of the Universe incarnations through the ages. This isn't a very deep and verbose read, instead you go keen pictures and rarely seen artwork. Though, this really makes me miss my old activity figures... ...more
Tim Seeley is a comic book creative person and writer known for his piece of work on books such as One thousand.I. Joe: A Real American Hero, The Nighttime Elf Trilogy, Batman Eternal and Grayson. He is besides the co-creator of the Image Comics titles Hack/Slash[ane] and Revival, every bit well equally the Dark Equus caballus titles, ExSanguine and Sundowners. He lives in Chicago.

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